These are generally very realistic games with full story lines, equipment/camo and sometimes even weapon restrictions. Milsim games are designed to capture the most realistic military experience possible by using real world tactics, running a squad/command network with designated leaders and organizations. The Majority of Milsim games are run at large fields and go for at least 8hrs with no breaks. Milsim games can be 24hrs in length, where the players are competing for a full day with no scheduled breaks. Milsim games are more likely to be played by experienced players with at least two years experience and are equipped with a full gear load-out. In some instances, Milsim games restrict hi-capacity magazines to none and require that players use low-capacity magazines. This style of gaming is more objective based than other styles resulting in less frequent shooting. By employing actors, vehicles, fancy props, and pyrotechnics, this form of play offers the most realistic airsoft experience available.
Milsim games incorporate multiple objectives at the same time to test a team’s ability to conquer the field. The objectives are considered more complicated, for instance, photographing the enemy commander in his base, setting up radio towers or negotiating with “villagers”. This style of play makes players role-play to create a more immersive playing experience. Some examples of roles a player may portray include medics, engineers, squad leaders, team leaders, radiomen, etc.
Minisim (Miniature Simulation)
Minisims bridges the gap between skirmish games and Milsim games. It offers newer players the chance to get a taste of Milsim play without all the rules while offering more trigger time. Minisim games often split up teams based on armbands with no restrictions on camouflage, gear, or weapons. Minisim games can have a large amount of action, with quick and easy objectives, like find the downed pilot, plant a bomb in a location, and capture a town/base.
This style of gaming is recommended for players with one or more years experience and also incorporates role-playing such as medics and team leaders.
Skirmish
This is a fast and furious style of gaming. The game styles are quite short, usually running under two hours and incorporate a lot of shooting. Teams are split up by camo or armbands without designated team leads or any roles. Lots of action, with very easy game scenarios such as: elimination, capture the flag, attack and defend, etc.
Skirmish style games are great for new and old players alike as they offer quite a bit of fun.
Scenario Based Game Types
Strong Side
This is a very simple game similar to tag and is best played with 5-15 players. Everyone starts on their own, every man for themselves. When you successfully shoot someone, they must call the hit and switch to your team. The person who is hit goes to the person who shot them and so-on and so forth until all the players are on one team. This game can be really quick, or take a long time depending on how many times people switch back and forth. Once you’re hit, you are considered dead until you tag in on the person who shot you.
Strong Side Variation
Same general play as strong side, except once you are hit, you must stand where you were hit until someone comes up and tags you. It can be the person who shot you, or someone else. It adds a different style to the game play.
Push
A simple game similar to capture the flag. The players are divided up into two teams, each team starts at their own base. At an equal distance between the two bases is a single flag. Each team’s objective is to take that flag and push it forward to the opposing team’s base. First team to get the flag into the opponent’s base wins. Best played at a minimum 30 second re-spawn rule, and 5-30 players. If you are hit while carrying the flag, you must drop the flag where you were hit; you cannot toss it to another player or anything else.
Capture the Flag
Players are divided into two equal teams. Both teams have a different starting point somewhere on the field. On the field, a flag will be placed. There can be more than one flag depending on the amount of players, the size of the field, and the length of time for game play. Once a team has captured the flag, they must take it back to their base. The first team to get the flag, or more than half of the flags, wins. If you are carrying the flags and then hit, you must drop the flag where you were hit.
Attack and Defend
A game where players are split up roughly 1/3 on one team, and 2/3 on the other team. The smaller team is given a hill or base to defend, and the other team has to attack and take over that base. Usually when one attack has stepped foot on the base, the game is over. If the defenders hold it for the length of the game, they win. Usually best played with 6-50 players and time limits can range from 10 minutes to 2 hours.
Downed Pilot
Players are split into three teams, a single player as the pilot, and two equal teams. The pilot is placed somewhere on the field and given a sidearm with limited ammo. The pilot is “wounded” and requires another player to be in physical contact with him to move him. The other two team’s objective is to find and rescue the pilot while preventing the other team from doing the same. A time limit is usually in place ranging from 30 minutes to 2 hours. Can be played with 8-60 players.
Elimination
One of the simplest game type. You can start out as everyone for themselves or on teams and one hit kills, possibly allowing re-spawning. The whole objective of the game is to eliminate the other team. Very fast style of game and is suitable for 2-200 players.
Last man standing
It’s every player for themselves and last person standing wins.
Variation-Last man Standing
Players are split into two teams and one hit elimination with no re-spawn until there is approx 8-10 players left. The admin will call out “everyone for themselves” and players play until there is one person left. Great game to play, loads of fun. Great for anywhere from 10-100 players.
Zombie
Game starts out with every man for themselves. Once hit, dead players will go back to a common area. When there are three dead players in the spawn area, they go back out into the field as zombie players. The game continues until one non-zombie player is left.
Hunter
Players are divided up, approx. 1/3 of players are designated prey, and the rest are the hunters. The Prey is restricted to a pistol and a small amount of ammo and hunters have no restrictions. The prey are given a specific area and time frame, they must get to the area without being hit to win. Hunters are to try and shoot the prey, but cannot shoot each other. Also called manhunt.
Scenarios are only limited by your imagination so create your own with game play you think would be fun.
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Game Types
Styles
Milsim (Military Simulation)
These are generally very realistic games with full story lines, equipment/camo and sometimes even weapon restrictions. Milsim games are designed to capture the most realistic military experience possible by using real world tactics, running a squad/command network with designated leaders and organizations. The Majority of Milsim games are run at large fields and go for at least 8hrs with no breaks. Milsim games can be 24hrs in length, where the players are competing for a full day with no scheduled breaks. Milsim games are more likely to be played by experienced players with at least two years experience and are equipped with a full gear load-out. In some instances, Milsim games restrict hi-capacity magazines to none and require that players use low-capacity magazines. This style of gaming is more objective based than other styles resulting in less frequent shooting. By employing actors, vehicles, fancy props, and pyrotechnics, this form of play offers the most realistic airsoft experience available.
Milsim games incorporate multiple objectives at the same time to test a team’s ability to conquer the field. The objectives are considered more complicated, for instance, photographing the enemy commander in his base, setting up radio towers or negotiating with “villagers”. This style of play makes players role-play to create a more immersive playing experience. Some examples of roles a player may portray include medics, engineers, squad leaders, team leaders, radiomen, etc.
Minisim (Miniature Simulation)
Minisims bridges the gap between skirmish games and Milsim games. It offers newer players the chance to get a taste of Milsim play without all the rules while offering more trigger time. Minisim games often split up teams based on armbands with no restrictions on camouflage, gear, or weapons. Minisim games can have a large amount of action, with quick and easy objectives, like find the downed pilot, plant a bomb in a location, and capture a town/base.
This style of gaming is recommended for players with one or more years experience and also incorporates role-playing such as medics and team leaders.
Skirmish
This is a fast and furious style of gaming. The game styles are quite short, usually running under two hours and incorporate a lot of shooting. Teams are split up by camo or armbands without designated team leads or any roles. Lots of action, with very easy game scenarios such as: elimination, capture the flag, attack and defend, etc.
Skirmish style games are great for new and old players alike as they offer quite a bit of fun.
Scenario Based Game Types
Strong Side
This is a very simple game similar to tag and is best played with 5-15 players. Everyone starts on their own, every man for themselves. When you successfully shoot someone, they must call the hit and switch to your team. The person who is hit goes to the person who shot them and so-on and so forth until all the players are on one team. This game can be really quick, or take a long time depending on how many times people switch back and forth. Once you’re hit, you are considered dead until you tag in on the person who shot you.
Strong Side Variation
Same general play as strong side, except once you are hit, you must stand where you were hit until someone comes up and tags you. It can be the person who shot you, or someone else. It adds a different style to the game play.
Push
A simple game similar to capture the flag. The players are divided up into two teams, each team starts at their own base. At an equal distance between the two bases is a single flag. Each team’s objective is to take that flag and push it forward to the opposing team’s base. First team to get the flag into the opponent’s base wins. Best played at a minimum 30 second re-spawn rule, and 5-30 players. If you are hit while carrying the flag, you must drop the flag where you were hit; you cannot toss it to another player or anything else.
Capture the Flag
Players are divided into two equal teams. Both teams have a different starting point somewhere on the field. On the field, a flag will be placed. There can be more than one flag depending on the amount of players, the size of the field, and the length of time for game play. Once a team has captured the flag, they must take it back to their base. The first team to get the flag, or more than half of the flags, wins. If you are carrying the flags and then hit, you must drop the flag where you were hit.
Attack and Defend
A game where players are split up roughly 1/3 on one team, and 2/3 on the other team. The smaller team is given a hill or base to defend, and the other team has to attack and take over that base. Usually when one attack has stepped foot on the base, the game is over. If the defenders hold it for the length of the game, they win. Usually best played with 6-50 players and time limits can range from 10 minutes to 2 hours.
Downed Pilot
Players are split into three teams, a single player as the pilot, and two equal teams. The pilot is placed somewhere on the field and given a sidearm with limited ammo. The pilot is “wounded” and requires another player to be in physical contact with him to move him. The other two team’s objective is to find and rescue the pilot while preventing the other team from doing the same. A time limit is usually in place ranging from 30 minutes to 2 hours. Can be played with 8-60 players.
Elimination
One of the simplest game type. You can start out as everyone for themselves or on teams and one hit kills, possibly allowing re-spawning. The whole objective of the game is to eliminate the other team. Very fast style of game and is suitable for 2-200 players.
Last man standing
It’s every player for themselves and last person standing wins.
Variation-Last man Standing
Players are split into two teams and one hit elimination with no re-spawn until there is approx 8-10 players left. The admin will call out “everyone for themselves” and players play until there is one person left. Great game to play, loads of fun. Great for anywhere from 10-100 players.
Zombie
Game starts out with every man for themselves. Once hit, dead players will go back to a common area. When there are three dead players in the spawn area, they go back out into the field as zombie players. The game continues until one non-zombie player is left.
Hunter
Players are divided up, approx. 1/3 of players are designated prey, and the rest are the hunters. The Prey is restricted to a pistol and a small amount of ammo and hunters have no restrictions. The prey are given a specific area and time frame, they must get to the area without being hit to win. Hunters are to try and shoot the prey, but cannot shoot each other. Also called manhunt.
Scenarios are only limited by your imagination so create your own with game play you think would be fun.